using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.Model
{
    public static class TileToKeyMappings
    {
        public static List<KeyCode> TileToKey = new List<KeyCode>
        {
            KeyCode.Q,
            KeyCode.W,
            KeyCode.E,
            KeyCode.A,
            KeyCode.S,
            KeyCode.D
        };
    }
}
